"Child's play." - Kael |
I'm a fan of this tough guy. He's just too talented he can beat the crap out of any hero in the hands of a skilled player. Am I referring to you? Anyway, he's an INT ranged hero with THESE skills:
Cold Snap | Ghost Walk | Tornado | EMP | Alacrity | Chaos Meteor | Sun Strike | Forge Spirits | Ice Wall | Deafening Blast
Tips and Tricks:
- Rule no. 1: Memorize the hotkeys! (E Q W)
- Basic orb rule: "Three-of-a-kind".
- Rule no. 1: Memorize the hotkeys! (E Q W)
- Basic orb rule: "Three-of-a-kind".
- As of 6.72, casting orbs (Quas, Wex, Exort) NO LONGER interrupts Invoker. Thus, no need to shift-cast orbs.
- As of 6.71, Cold Snap NO LONGER triggers self-damage (eg. Pudge's Rot)- Cold Snap is TRIGGERED by Orb of Venom! (460 gold = Stun and Slow per sec)
- Try to cast Cold Snap AFTER your attack animation and the projectile released to preserve the skill's duration.
- Cold Snap + Forge Spirits + Alacrity = GG
- when using Euls on yourself, use orb shift-casting (press Shift+QQW), then V upon falling down for an instant Ghost Walk.
- Tornadoed units are affected by EMP's hp and mana loss. You don't die from hp removal but cyclone's drop dmg. This is not true with Chaos Meteor.
- Cast Ice Wall vertical/parallel to the enemy for maximum efficiency.
- Cast Ice Wall behind an enemy tower while your team destroys it.
- Tornado + Chaos Meteor + Deafening Blast = GG
- When being chased, use Chaos Meteor in front of you to burn down those who dare to follow.
- Ice Wall + Forge Spirits + Chaos Meteor = GG
- Best time to cast Chaos Meteor is while the enemy is about to "last hit" your creeps.
- Basic Sun Strike rule: "One target at a time".
- Use Forge Spirits to scout map for runes, ganks or farming enemies. Shift-click on minimap for waypoints.
- Use Forge Spirits to creep-block an escaping enemy.
- Deafening Blast can cause ear infection...
- Blink Dagger is your best buddy.
- Eul's Scepter is your best man.
- Find Keiser in youtube.
- ... (to be continued)
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