Saturday, May 14, 2011

.: Hero of the Day - Kael the Invoker

"Child's play." - Kael

I'm a fan of this tough guy. He's just too talented he can beat the crap out of any hero in the hands of a skilled player. Am I referring to you? Anyway, he's an INT ranged hero with THESE skills:
Cold Snap | Ghost Walk | Tornado | EMP | Alacrity | Chaos Meteor | Sun Strike | Forge Spirits | Ice Wall | Deafening Blast
Tips and Tricks:
- Rule no. 1: Memorize the hotkeys! (E Q W)
- Basic orb rule: "Three-of-a-kind".
- As of 6.72, casting orbs (Quas, Wex, Exort) NO LONGER interrupts Invoker. Thus, no need to shift-cast orbs.
- As of 6.71, Cold Snap NO LONGER triggers self-damage (eg. Pudge's Rot)
Cold Snap is TRIGGERED by Orb of Venom! (460 gold = Stun and Slow per sec)
- Try to cast Cold Snap AFTER your attack animation and the projectile released to preserve the skill's duration.
Cold Snap + Forge Spirits + Alacrity  = GG
- when using Euls on yourself, use orb shift-casting (press Shift+QQW), then V upon falling down for an instant Ghost Walk.
Tornadoed units are affected by  EMP's hp and mana loss. You don't die from hp removal but cyclone's drop dmg. This is not true with Chaos Meteor.
- Cast Ice Wall vertical/parallel to the enemy for maximum efficiency.
- Cast Ice Wall behind an enemy tower while your team destroys it.
Tornado  + Chaos Meteor + Deafening Blast  = GG
- When being chased, use Chaos Meteor in front of you to burn down those who dare to follow.
Ice Wall + Forge Spirits + Chaos Meteor = GG
- Best time to cast Chaos Meteor is while the enemy is about to "last hit" your creeps.
- Basic Sun Strike rule: "One target at a time".
- Use Forge Spirits to scout map for runes, ganks or farming enemies. Shift-click on minimap for waypoints.
- Use Forge Spirits to creep-block an escaping enemy.
Deafening Blast can cause ear infection...
- Blink Dagger is your best buddy.
- Eul's Scepter is your  best man.
- Find Keiser in youtube.
- ... (to be continued)

.: Strategy of the Day - Juking

Yeah right, basic juking. But still, some people don't actually know how to do it.

Juking- is a maneuver which is also considered an art of dota designed to decieve opponents by using the terrain, fog characteristics, items at hand, as well as skills left and use it as an advantage not only to escape but to do counter attack. In short, the art of deception.



Here's an almost perfect example.
DotA Juke Spots/Paths:











.: Joke of the Day - The Legendary Invoker Flowchart

The funny thing is - it's accurately correct.

.: Pic of the Day - Invoker's Epic Smile

by ~soadpedro